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Vojta Siman
Vojta Siman
Senior Level Designer
Prague, Czech Republic

Summary

3D and 2D Level/Game Designer with 10 years of experience working on AA action adventure FPS and puzzle platformers. Experienced with greyboxing in Unreal/Unity and designing engaging puzzles, combat and areas for exploration. Also focuses on sound design and music composition.

Skills

Game DesignLevel DesignSound DesignMusic CompositionBlockout

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Valve Hammer Editor
Valve Hammer Editor
Blender
Blender
Photoshop
Photoshop
Godot
Godot

Experience

  • Senior Level Designer, Game Designer, Music Composer at FiolaSoft Studio
    Prague, CZ
    January 2018 - Present

    - Created MATCHO prototype (singleplayer FPS) and design documents

    - Greyboxed 15+ campaign levels and 3 arenas for MATCHO

    - Designed combat encounters and bonus puzzle levels

    - Oversaw other level designers and level artists on the team

    - Contributed to level art and gameplay scripting

    - Created sound effects and music soundtrack for MATCHO

  • Senior Level Designer at FiolaSoft Studio
    Prague, CZ
    July 2016 - December 2017

    - Delivered 40+ levels for BLACKHOLE: Last Mission (2D platformer)

    - Oversaw other level designers to ensure consistent level progression

  • Level Designer at FiolaSoft Studio
    Prague, CZ
    December 2014 - June 2016

    - Greyboxed 20+ levels for BLACKHOLE (2D adventure platformer)

    - Created content for several DLCs (Secret of the Entity, Director’s Cut)

    - Designed levels for a speedrunner tournament mode “Challenge Vault”