3D and 2D Level/Game Designer with 10 years of experience working on AA action adventure FPS and puzzle platformers. Experienced with greyboxing in Unreal/Unity and designing engaging puzzles, combat and areas for exploration. Also focuses on sound design and music composition.
- Created MATCHO prototype (singleplayer FPS) and design documents
- Greyboxed 15+ campaign levels and 3 arenas for MATCHO
- Designed combat encounters and bonus puzzle levels
- Oversaw other level designers and level artists on the team
- Contributed to level art and gameplay scripting
- Created sound effects and music soundtrack for MATCHO
- Delivered 40+ levels for BLACKHOLE: Last Mission (2D platformer)
- Oversaw other level designers to ensure consistent level progression
- Greyboxed 20+ levels for BLACKHOLE (2D adventure platformer)
- Created content for several DLCs (Secret of the Entity, Director’s Cut)
- Designed levels for a speedrunner tournament mode “Challenge Vault”